LastWar is a multiplayer game that features the ability to join and create alliances. Many advantages are provided to members of an alliance.
Contents
Advantages
The advantages of being part of an alliance are many:
- The alliance can defend its members from other attacks by sending reinforcements to the bases
- The alliance can attack enemies and/or monsters together thus causing more damage and collecting more resources
- Social aspect of collaboration and chat between all chat members
- Alliance members can send help to speed up your troops healing in hospital, constructions and tech researches
- The alliance has a set of tech researches that can be done collaboratively donating towards a goal, once those researches are completed they boost all the alliance members
- For each donation to the Alliance Tech alliance contribution points are rewarded, that can be used to buy some amazing power ups, speed ups, etc in the alliance store
- Alliances can capture cities that provide boosts to all alliance members
- Being part of an Alliance allows you to participate in many more events
Roles and hierarchy
An Alliance can have a maximum of 100 members.
There are 5 roles and 5 levels of ranking. All alliance members should follow orders coming from R5 and R4s.
Roles
- Leader: Typically, the founder of the alliance sets the goals and rules. Appoints R4s that will help him to manage the alliance. This role corresponds to R5 ranking.
- Warlord: Responsible for planning and strategizing attacks, defenses, and expanding territory.
- Recruiter: In charge of finding the best warriors in the server and to recruit them to become the most powerful alliance in the server.
- Muse: Inspires team members in times of war and peace, fostering creativity, maintaining morale, and igniting passion for collective goals.
- Butler: Welcomes new recruits, acquaints them with shared goals and plans, and assists in their smooth integration into the alliance.
Rankings
| Role | Description | Max number |
| R5 | Leader of the alliance | 1 |
| R4 | Crucial alliance members,assisting the leader in management | 8 (+2 once you reach Alliance Gifts level 10) |
| R3 | Key players in the alliance, demonstrating substantial contributions and strength | |
| R2 | Crucial players, tirelessly bulding our robust alliance | |
| R1 | Rising stars and pillars of our alliance |
At the initial days of the game alliance members receive some milestones rewards based on their rankings (the higher the ranking the higher the rewards), but after that rankings are mostly used in an arbitrarily way by the alliances, based on what stage they are.
Example of use once duel vs start:
- R1: newly added members to the alliance, that need to prove their value
- R2: players that are not that active or earn to few points in daily duel, they might risk to be expelled
- R3: active players, crucial for the game play and the duels, they are part of the core of the alliance
- R4: active players that know how to manage an alliance and help each member
Abilities
The R5/Leader has additional powers over the alliance:
- Appoint R4s and assign roles
- Call alliance assembly to recall members of the alliance to teleport to the alliance hive
- Rally started against the marshall during alliance exercise will cause +5% damage
R4s can (R5 by extension can also do the following actions):
- Change rankings of all alliance members except R4/5
- Approve or kick members of the alliance
- Start war on villages
- Start and manage alliance events like: alliance exercise and desert storm
- Rally started against the marshall during alliance exercise will cause +5% damage
- Can change the Alliance Assembly Point on map
- Send Alliance Mails (unlocks at Alliance Gifts level 5)
Alliance with inactive R5
Sometimes it happens that the R5 of an alliance becomes inactive and doesn’t play anymore, for these cases the game has a rule in place:
- if the R5 was not online for 24-48 hours (I know it’s too wide as a range) the R5 role will be passed to another R4 that has been online in the last 24 hours
- if no R4 qualifies it goes to a R3
[From my experience 3 months ago there was a bug and it went directly to a R3 after 48 hours of inactivity of our R5]
Join an Alliance
A member can join an alliance only if it is not part of another alliance. So first go to alliance button, settings and click on leave alliance.
Once you are not part of an alliance any more you can use one of the following methods to join a new alliance:
- Click on the recruiting link that was shared in world chat (or language specific chat) by the R4/R5 of that alliance
- Identify in chat a member of the alliance you want to join, click on his avatar, than on the button alliance and then on Apply. It might take some time to be accepted, you need to be patient and it would also be good to text the “Recruiter” of that alliance
- Click on the alliance button, that will display a list of alliances, you can chose which one you want and apply.
Please consider that alliances can set requirements regarding minimum HQ level and power level, that could not allow you to apply.
R4 and R5 of an alliance can create a recruiting link (it has a cost of 200 diamonds) to share on the world chat (and language specific chat) doing the following steps:
- Click on alliance button
- Settings
- Invitation Link
- Choose chat to send link to
- Confirm
Alliance Techs
Access the Alliance Techs through: Alliance -> Alliance Techs
The Techs are divided in 2 categories:
- Development
- War
One of the most important, that is the first of development section, is the Auto Rally, that allows automatic participation of members to rallies when they are offline. So even if a member is the only one online he can start a rally and it will be automatically filled by alliance members squads.


Auto rally
After a recent update of the game it is possible now to opt-out from auto-rally (it’s better to leave it enabled to help the alliance).
To do so go in the normal game view, click on your avatar in the upper left corner, click on settings and scroll down until you see the auto rally settings:


How to contribute/donate
To contribute to an Alliance Tech the following rules apply:
- for each donation to a tech that is not recommended you earn 50 EXP and alliance contribution points
- for each donation to the recommended tech you receive an additional +20% reward: so you earn 60 EXP and 60 alliance contribution points.
- moreover donations have a chance to trigger a critical hit, yielding additional tech EXP. The odds for critical hits are:
- No critical hit: 45 %
- 2x critical hit (an extra 50 points of Alliance tech EXP): 30%
- 3x critical hit (an extra 100 points of Alliance tech EXP): 15%
- 5x critical hit (an extra 200 points of Alliance tech EXP): 10%
To donate: click on the recommended tech and then on Donate either with coins or diamonds.

Commanders have a cap of 30 opportunities to donate to Alliance tech using Coins. Each donation, critical hit or not, consumes one opportunity. When a commander’s available donation chances fall below 30, they’ll gain one opportunity every 20 minutes.
There’s no daily limit on the number of times commanders can donate to Alliance tech using Diamonds. However, the diamond cost for each donation increases with the number of donations made, still it is possible to donate an unlimited amount of times diamonds. After 20 minutes the amount of diamonds to donate will decrease gradually. The cost starts at 2 diamonds for the first donation and increases by 2 diamonds with each subsequent donation, up to a maximum of 50 diamonds.
The suggestion here is to always use coins for donation as diamonds are a rare resource in the game.
Donation rankings
Rewards are provided to those who donate more in the alliance tech.
You can access the donations rankings and the donation ranking rewards to check which bonuses you will receive. Rewards are provided both daily and weekly.



Alliance store
Being part of an alliance allows you to access the Alliance Store. Alliance -> Alliance Store
The Alliance Store features very helpful power ups items that can be claimed in exchange for alliance contribution points. The amount you can claim of each item is limited in time and the store resets those limits after a countdown that is visible at the top of the alliance store.

Suggestions:
When claiming items in the alliance store take into consideration that:
- Construction/Research/Healing/Training speed ups can only be bought in the alliance store, so they should be the preferred item
- Golden shards and Drone Parts are very rare and should be also preferred items
- Rush to buy the rare items only before the countdown reset, don’t fall into the temptation to consume all alliance contribution points as it is better to keep them and spend them at the next alliance store reset if no rare item is available any more.
IMPORTANT: if you leave an alliance you will NOT lose your alliance contribution points, but you lose access to the Alliance store, so you will be able to use those contribution points only once you join an alliance again. Alliance contribution points you earn will be stored in your inventory.

When you are without an alliance, any additional alliance contribution point will be stored in the inventory.
Alliance Gifts
Another perk of being part of an alliance are the Alliance Gifts, that are of 2 types:
- Common: rewarded for each rally started by an alliance member
- Rare: rewarded for each purchase made by an alliance member


IMPORTANT: you have to manually claim these gifts
Additionally the higher the Alliance Gift level the more features unlock for your Alliance:

Before leaving an alliance
Before leaving an alliance make sure you took the following things into consideration:
- once you leave an alliance (or you are kicked out) there is a 1 hour cooldown before you can join a new alliance (or apply to one)
- you will not be able to claim dig treasure rewards (or other types of special rewards) for 24 hours since the moment you join the new alliance
- donate in alliance tech because when you join a new alliance donation counter starts again from 0
- get all the alliance gifts else you lose them
- if a duel vs is running make sure to leave the current alliance on Sunday to receive current duel vs rewards.
- buy all you need from Alliance Store because while you have no Alliance you can’t access that store (don’t worry you will not lose the alliance contributions point you have, but you can’t use them until you join another alliance)
- while you are without alliance you will not be able to start rallies or to participate in any event that needs rallies (for example doomsday)
- teleport far away from your current alliance, it often happens that people see you without alliance and attack you
When leaving an alliance the game will show you additional conditions if new conditions were added:



Disadvantages of solo play
Here a raw list of disadvantages of playing the game without an alliance:
- You can’t start or participate in rallies: radar missions, doom elites, doom walkers, zombie bosses of zombie invasion, special doom elites of events like Mason and Violet.
- Not being able to do rallies also has impact on: Daily task, Season Battle Passes, Hot Deals tasks
- Ghost Operations: you can’t join others and others can’t join you to meet conditions for special awards
- Hidden Treasures: You can’t exchange map parts
- Secret Mobile Squad (Secret missions): No assist ally Tasks, and no ally can collect your tasks once they are completed to avoid loot from other players
- No Alliance Events: Desert Storm, Alliance Exercise, General’s Trial Alliance Challenge, Zombie Siege
- No Alliance Button and access to: Alliance Store (to buy shields), Alliance Tech, Alliance gifts, Train
- Not being able to do alliance donations has impact on: Ammo Bonanza, Season Battle Passes and almost all events with tasks
- Buffs: You lose all the buffs related to the alliance tech you had: construction, cost reductions, etc.
- Helps
: No help in construction, researches and troop healing. You can’t use trick to heal troops in low time. Also note: If you start a construction/research/healing and afterwards you join an alliance you will not be able to receive help for those ongoing activities. - Radar missions: you never receive already completed missions
- Skills: you can’t use cooperative research and cooperative construction, or any other cooperative skill
- S1:
- Genetic recombination: You can’t exchange genes
- No Alliance Furnace donation
- You can’t participate in events like Crimson Legions
- S2
- Polar Dishes: You can’t exchange ingredients
- You can’t participate in events like Beast Crisis
- You can’t participate in wars like Rare Soil War.
- S3
- Desert Treasures: You can’t receive help in Alliance Vaults
- You can’t participate in events like Return of Dead
- You can’t participate in wars like Spice Wars.
- Seasons generic:
- You can’t capture lands nor attack them.
- You can’t collect Season Alliance Goal rewards.